Last year I received an email from Jonathan Harbour, asking me if he is allowed to distribute the DirectX.DevPak with his new book Advanced 2D game development. Of course I agreed but soon forgot about it.
Recently a friend of mine contacted me telling me that he had found the DirectX.DevPak on a CD included in a book. I must admit I do not own this book but hey… most important is that I’m famous now 😉 Just joking. Head over to Amazon and watch the reviews. It seems that this is quite a good book with quite interesting topics like 2D and 3D rendering, animation, input and audio control, physics, threading and scripting using the LUA script engine. I’m looking forward to get this book (sadly no signed book reached me 🙁 ) but the content promises a lot and the current user ratings tend to be very positive.
Here’s what professionals in the game industry have to say about this author’s work:
Barry Caudill, Executive Producer of Civlization Revolutions at Firaxis Games: “I like your style of writing and I appreciate how you dig down and explain things.” “A book like this is invaluable.” “Very well written and applicable to what we do at Firaxis.” “Very impressed.” “I enjoyed myself immensely while working through the book.” “Keep up the great work.”*
John Romero, Lead Designer of Gauntlet Dark Legacy at Midway, co-founder of id Software, Designer of Doom and Quake: “I just got your book and it’s exactly what I needed!” “For the last several years, I’ve been so busy with game design and directing large teams that I never had the time to actually code.” “I really needed the concise info contained in your book.” “I just wanted to say thanks for writing an essential book for game coding.”**
* Referring to Beginning Game Programming. ** Referring to Pocket PC Game Programming