All posts tagged physics

If you are a game developer and need a very powerful physics engine why not choose Newton? Newton Game Dynamics is a very scalable real time physics engine capable of most of today’s must-haves for games. I started playing with Newton Game Dynamics while I was developing the blueEngine in early G-Productions days. It’s no secret that I started to develop a game engine again. This time a full shader driven engine but back to the topic.

Continue reading “Newton Game Dynamics with DirectX mesh files” »