All posts tagged xna

I tried to install XNA recently on my new Windows 8 notebook to continue some old work and run immediately into problems. So what exactly did not work? When trying to install the Windows Phone dev tools where XNA is part of the installation fails. The issue is discussed in detail here: http://blogs.msdn.com/b/astebner/archive/2012/02/29/10274694.aspx

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Finally I got my first app published on the Windows Phone Marketplace. It’s nothing special, just a tiny little game but it’s my game and so I’m proud it passed certification and got published. I must admit I thought it would be more difficult to get an app published on a marketplace. The idea to develop an app for mobile phones came up early but I never took the time to realize it.

Continue reading “MegaHot successfully published on Windows Phone marketplace” »


Incredible, I’m still impressed. I was bored of the D+ demo I’m preparing currently and I thought I try to create a small gambling game. For those of you who know the Novoline gambling machines you exactly understand what I mean. Now because of the current progress of the D+ engine makes it impossible to use it for the UltraHot game I fired up my VS and started a XNA project. For those of you who follow this blog, you know that I prefer C++ for game development and that I have absolutely no experience in managed code for game programming. Although I’m familiar with C# due to the web and application development of my job I thought I’ll give it a try.

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